Does Vinyl Sound Better?

Mudcrutch_2 In the latest chapter of the resurgence of vinyl records, Tom Petty's reunion band, Mudcrutch this week released a vinyl version of their recent album.  The package also includes an "Audiophile CD" that is made from the same master as the vinyl record.  To quote one review:

The included Audiophile CD is made from the same uncompressed stereo masters as the vinyl pressing. It reproduces the music’s full dynamic range, so the quiet parts are quieter and the loud parts are louder-- just as they were performed. To achieve full dynamic range it’s necessary to master with less overall level, so the Audiophile CD may not sound as “loud” as the standard CD or download. To compensate for this, put it on a high quality system and turn it up!

Judging from the coverage this release has garnered in the mainstream press (NY Times, USA Today), the public is gradually becoming aware of the loudness wars which have raged behind the scenes in the music industry.  While all recordings undergo some amount of dynamic compression in order to avoid distortion, the situation got out of hand when songs were competing for attention on the radio, especially in autmobiles where the quiet passages could be drowned out by road noise and the listner was apt to change stations if the music wasn't immediately engaging.  Just as chefs have learned that tossing in a handful of salt can make a drab dish more appealing, music engineers learned that turning up the volume can make people pay attention.  And in both cases consumers eventually tire of the excess even if they can't quite pinpoint the cause.  Now that the influence of radio has declined, the stage is set for a return to quality, even if that trend is currently confined to a niche audience of serious listeners.

The loudness issue illustrated that the perceived superiority of vinyl may not be inherent to the format itself but lies more in how it is used.  Indeed, the signal that gets pressed into a vinyl record was most likely in digital form during part or all of its recording, mixing, and mastering.  Many labels even cut the vinyl directly from the CD.

So why does vinyl sound better?  There can be several reasons.  The most important is that an artist who makes a vinyl version of an album is making a record for a more serious listener, and may make different decisions about dynamic compression as described above.  There is also the matter of digital-to-analog conversion.  Making good, linear D/A converters is expensive, and a vinyl listener can benefit from D/A conversion that is done with studio-grade equipment rather than what can be provided in the typical consumer gear.   Also, some engineers theorize that although the RIAA curve that is applied in recording is theoretically balanced out by the inverse curve in playback, that in reality the result is some extra boost in the low frequencies which produces a more pleasing sound.  Finally, one must not discount the listening environment itself.  Just as it is more pleasant to consume a fine meal in a nice restaurant, the experience of opening a large album with artwork large enough to see creates a setting where the music may really sound better.

In any case, it is encouraging to see that artists and their record companies are taking note of the increased interest in quality - something that will benefit the fans and artists alike.

Trent Reznor Online

New York Times pop music critic John Pareles wrote a lengthy piece on Trent Reznor in last Sunday's paper, Frustration and Fury: Take It. It’s Free, in which he describes how Reznor, recording as Nine Inch Nails, is at the leading edge of several trends in the music business, such as eschewing a deal with a major record label in favor of distributing the music himself from his own web site.  In fact, the download of his most recent album, The Slip, precedes its release on CD and is available for free, a tactic that may very well be repaid in ticket sales for the upcoming tour.

The download is available in a variety of formats:

  • mp3 at 256 kbits/sec
  • FLAC (open source lossless)
  • FLAC 24/96
  • Apple lossless
  • WAV 24/96

The high bandwidth files are labeled "recommended only for advanced users
and are distributed by BitTorrent.  And, of course, no DRM.

Reznor also gives away the raw tracks from his albums for fans to remix, saying “I’m done with them.  Why not?”


 

T Bone Burnett on ΧΟΔΕ

WNYC's John Schaefer interviewed T Bone Burnett on Soundcheck this Monday.  In addition to discussing T Bone's distinguished musical career and his recent collaboration with Robert Plant and Alison Krauss (who gave a fabulous concert in Boston last week), T Bone described the ΧΟΔΕ (pronounced "Code") project which he started and in which I've been privileged to take part.

ΧΟΔΕ is an effort to create a musical experience for the listener that's as close as possible to what the artist intended but often wasn't heard once the music left the studio and went through the process of digitization, down-sampling, and compression to finally arrive on CD or as a download.  In its first incarnation on the forthcoming John Mellencamp album Life, Death, Love and Freedom, ΧΟΔΕ delivers Mellencamp's music on a DVD with stereo 24 bit/96 kHz uncompressed (Linear PCM) audio tracks.  That's the same format used in the studio to mix and master the music, as opposed to the 16 bit/44.1 kHz files on a CD, which is included in the box, at no extra charge, for backwards compatibility.  And rather than challenge the purchaser to figure out how to rip those files, the DVD also includes a file system with the 24/96 tracks as WAV files that can be played on a computer, and compressed (AAC and MP3 at 256 kbits/sec) files that can be downloaded to portable music players.  Those compressed files are professionally created from the original hi-resolution masters instead of the usual practice of making them after the fact from the CDs.  While all of the above files come in the CD case, those same files can be offered by download sites.

You can hear the complete interview here or read Steve Guttenberg's blog post on CNET.

Note:  ΧΟΔΕ releases are not DVD-Audio, a format that required the purchase of new equipment, were heavily laden with DRM and never saw widespread adoption.  The Mellencamp album is a conventional DVD that will play in any player that supports 24/96 audio, which is almost all of them.  The album is formatted as a video title.  The video is just a still frame, but that's enough to persuade the player to play the audio.  In summary, ΧΟΔΕ is not a new format but makes maximum use of existing formats which have become available since the CD was invented 25 years ago but have not been fully exploited for music until now.

Vinyl Records on the Way Back?

Vinyl The Boston Globe recently ran a story about vinyl records are making a comeback among a generation that was raised on CDs and digital downloads.

Part of the attraction is the opportunity to collect something tangible and large enough to display real artwork and part of it is the sound, which is often described as warmer and fuller.

The irony is that sometimes the vinyl is made from the original analog tapes or high resolution digital masters, but according to my sources, these records are often made from the same low-res digital source as the CD, sort of like putting the cheap wine (or perfume) in fancy bottles.  It will be interesting to see how this evolves as customers become more sophisticated.

Music Delivery: Downloads, CD, DVD, Blu-ray

If you read the news that ITunes has surpassed Wal-Mart as the top music retailer in the U.S., you might think that the bits-on-plastic mode of music distribution was on its way out, but even with the price of petroleum going up and bandwidth coming down, those little plastic discs still offer some advantages.  For one thing, there is the sentimental attachment to and security of owning a physical artifact instead of just rearranging some magnetic domains in return for your $10 or so.  Microsoft reinforced this notion when it announced it would discontinue supporting retrieval of license keys for music previously purchased from MSN Music.  Also, it is so much more satisfying to give or receive a gift when an actual object changes hands instead of an email being sent and received.  And if you are a musician with a new album you want someone to listen to, they are more likely to do so if they have a jewel case with some nice artwork on their desk instead of some bits on a hard drive.

In addition, there are a lot more bits on their way. Music has long been recorded and mixed at 96/24 LPCM (each second taking 96 k samples of 24 bits each, encoded with a lossless Linear Pulse Code Modulation) or in analog format, using 30 inch per second tape.  However, producing a CD meant downsampling to 44.1 kHz and 16 bits, resulting in the loss of information.  Digital downloads in mp3 or AAC went through compression which discarded even more information.   While a new generation of consumers have grown up who have only heard digital music, musicians such as Neil Young have been quite vocal about the decline in quality.  Indeed when T-Bone Burnett used a Jimmy Reed song for Divine Secrets of the Ya-Ya Sisterhood he dug up the original analog tapes rather than use the commercially available CD.

While the CD has been frozen in time since the 1980s, its cousin the DVD has evolved to contain a number of more advanced, and larger formats.  Most DVD players can play audio at 96/24.  This was originally intended for use in movie soundtracks, but some albums such as Neil Young's Greatest Hits and John Mellencamp's forthcoming Life, Death, Love and Freedom use this feature to deliver a static video with a high resolution stereo soundtrack, effectively turning the home DVD player into a high-res CD player.  In addition, the Mellencamp album will come with computer-ready WAV, mp3, and AAC files on the disc.  All of this takes a lot of space, but that's not a problem with DVDs.  Then there is Neil Young's new archive project which will fill ten Blu-ray discs with music, videos, and scanned documents.  That would take close to ten hours to download unless you were my neighbor with four Internet connections.  Of course he is the wave of the future and soon these downloads will happen in no time.  My prediction is that we will still have bits on plastic, but the plastic will just contain a digital ID that will allow the user to download the content, perhaps caching it on  a local hard drive. The consumer will insert the disc in the slot and press Play, unaware of precisely where the bits are coming from or where they are stored.

Electro Magnetic

Michael Piersante describing some of the equipment at T Bone Burnett's Electro Magnetic Studios in Los Angeles.

Amoeba Music

Amoeba1 Los Angeles is home to one of the last remaining real record stores, Amoeba Music.  In the age of iTunes, Amazon, and Wal-Mart this this cavernous two-story establishment would be an anomaly anywhere but Los Angeles, where everyone seems to be wither working in or somehow connected with people that make music, movies, and television.  (But then the store has siblings in San Francisco and Berkeley).

Amoeba has an extensive offering of CDs and DVDs of every possible genre, used music, and the largest set of vinyl records I've seen anywhere.

More photos here.

 

Amoeba Music Inc.
6400 Sunset Blvd.
Los Angeles, CA  90018
323-245-6400
www.amoeba.com

John Simson of SoundExchange at Harvard Law School

Johnsimson John Simson, Executive Director of SoundExchange, gave a talk yesterday at the Harvard Law School.  SoundExchange is a non-profit organization set up to collect performance royalties from digital media such as internet and satellite radio and distribute them to artists and record labels.  Simson and SoundExchange unabashedly represent the interests of the copyright owners in maximizing their revenue, but  Simson 's talk explained the motivations of all of the  stakeholders in this game and the complexities of arriving at a  fair  level of compensation in what is essentially a political process.

Simson traced the history of music copyrights from 1848 when French composer Ernest Bourget heard his music being played in a nightclub and refused to pay for his dinner.  The court ruled that he did need to pay, but so also did the café owner, leading to the founding of SACEM and 150 years of legislation and litigation as the recording industry and later radio, television, and the internet created new ways for people to obtain and listen to music.

There are a number of factors that make music copyright complex, from the evolving concept of intellectual property which attempts to balance compensation of creators with the benefit to society, to the variety of stakeholders: composers, musicians, music publishers, radio, movie, and television producers, and listeners of all types.  Add to that the way digital technology enables making cheap, perfect copies and blurs the distinction between performance and ownership and you have a world in which there is little precedent for how to apportion the benefits and the spoils go to whichever group can muster the best lobbysists as well as the best arguments.

Simson, who was a musician and an attorney before becoming a registered lobbyist himself described his education into the ways of Washington, where legislators are expected to vote on 2500 issues a year and may only be expert on five of them.  As said was explained to him, a congressman looks at his mail.  If it is all on one side, the decision is easy, but if there are even a few letters on the other side, he will go talk to a colleague who is an expert, such as Rep. Howard Berman (D-Cal) on entertainment law.

One thorny problem is the way business models are evolving on the Internet.  This manifested itself in the debate over the royalties that Internet radio would pay.  The largest Internet radio sites have plenty of subscription and/or advertising revenues and can pay royalties similar to those paid by terrestrial radio, but the smaller ones may have no income at all.  Given the way the Internet economy works, some companies may eventually monetize by building a large user base and then being acquired, as happened when Last.fm was purchased by CBS for $280 million.  It seemed that Simson and the interests he represents are pained by this scenario and if they can not partake in such gains would prefer to see all Internet radio pay on a per-use basis even if that prevents some of them from getting started.  I asked him after his talk if SoundExchange would be open to more creative financial arrangements with emerging businesses.  He said they would gladly participate as a clearing house for anything the Internet companies and the artists could agree upon, but the anti-trust exemption SoundExchange operates under limits its abilities to initiate schemes outside what the Congress has defined.

One interesting bit of data was on the long tail nature of Internet radio.  SoundExchange brings in $140 million per year in revenue which is split 50/50 between the performers and the owner of the copyright of the recording.  There are 31,000 performers SoundExchange has tracked down who represent 75% of the performers share of the revenue.  However, there are another 40,000 performers who have yet to be tracked down.  Most of them are owed $50 or less, but occasionally SoundExchange gets in touch with one and sends them a check for $8,000 or more.  Simson said they are always glad to get the money, but these days people are very suspicious when they get an unsolicited email or a phone call from a total stranger offering them a check.  [The preceding paragraph was edited to incorporate comments I received.]

Another aspect of the long tail is the need to get accurate data on which songs are being played.  When SoundExchange compared the results of using the sampling done by ASCAP and BMI to getting actual census data, they found that the sampling method missed 41% of the artists and 26% of the titles.  This phenomenon has caused no small amount of grumbling from "middle class" artists who are waiting for their first royalty check and SoundExchange would like to avoid this problem, but the Internet radio businesses have claimed that gathering this information is too cumbersome and expensive.

After the talk, I asked Simson about Pandora.  They have been paying SoundExchange as if they were an Internet radio station, but under the Digital Performance Right in Sound Recordings Act of 1995 (DPRA) the license which SoundExchange administers does not apply to an "interactive service" which is defined as "one that enables a member of the public to receive, on request, a transmission of a particular sound recording chosen by or on behalf of the recipient."  One could argue that since Pandora creates a separate stream for each user that it is "interactive" but no one wants to rock the boat right now since (a) they are paying real money, (b) there is no other convenient way for Pandora to pay, and (c) there are other pending cases seeking to define what is interactive.

In summary, Simson's talk highlighted the complexity of innovation in music licensing.  The only thing everyone can agree on is that the music industry is in trouble and needs new business models.  This talk illustrated how challenging that will be.

Future of the Music Industry - Part 2

Fisher In part 1 I shared a few observations about how the music industry had gotten to its current state.  In this part, I'll start looking at some proposed solutions.

One concept that keeps surfacing is replacing some  or all of the revenues currently raised by music sales with some sort of tax.  The revenues so raised would be distributed to artists through a clearinghouse mechanism similar to the way the fees assessed on radio stations are apportioned by ASCAP, BMI and SESACWilliam Fisher has explored this idea in detail in Promises to Keep from which the diagram at right is excerpted.  Fisher expends considerable effort on determining the appropriate compensation level, which is essentially a political decision.  After considering using the "full social value" of the creations he concludes that number would be too high, given that most other professions, e.g. teaching, don't enjoy that luxury.  He also rejects giving creators what they "deserve" since economists have struggled with that concept for centuries without success.  What he settles on is preserving the status quo by substituting new taxes for old sales revenues.  Since the book was written in 2004 there is now the additional problem of deciding which status quo to preserve.  He proposes 2000, which was when music revenues began to fall, although that argument dodges the issue of how much of the fall was due to unauthorized copying and how much was due to other factors.

In the long run, the amount of tax money to funnel to the entertainment industry would be a political one, as would the precise method of collecting and distributing it.  If you thought the $125 million appropriation for the National Endowment for the Arts engendered controversy, wait until the battles break out over the $2.5 billion FIsher estimates would be needed under his proposal.  And that was before the Iraq war and the current economic problems.

While Fisher makes a good argument for the efficiency of funding his scheme out of general revenues, he also explores levying a tax on recording devices and Internet access.  Such schemes would likely be more politically palatable although they would be more expensive to administer and more likely to cause distortions in the marketplace.  There are also issues with the accuracy and privacy of any system that was used to measure what material was consumed, topics which Fisher covers in considerable detail.

None of these problems have prevented Warner Music from proposing a $5.00/month music tax in the US and others from proposing similar schemes in Europe.

Somehow with the governments worldwide dealing with the rescue of Bear Stearns and others to follow, rescuing the music industry is likely to take a back burner for a while.  Still, anyone considering any redistribution scheme whether mandated or voluntary should find Fisher's analysis highly valuable.

Future of the Music Industry

One of the benefits of my current life as a consultant is the opportunity to look at the inner workings of a number of different industries.  Often the problem that occasions my engagement is technical, but the solution entails strategic issues of how to address a changing market landscape.  The music business is no exception.  There are similar problems in other industries where the cost of distribution approaches zero, such as movies, news, and software, but I'll save that for future post.

There can be no doubt that the music industry as we have come to know it is in trouble.  According to the RIAA, revenues have declined from $14.1 billion in 2000 to $10 billion in 2007.  The problem is not that people aren't listening to music any more, but that they are receiving it in ways that bypass the traditional gates where the tolls were collected.

In the business model that obtained over the last few decades, the record labels functioned much like venture capitalists.  Just as a software entrepreneur (or team) with an idea would hope to get a VC to invest and vault the company to the big time, an aspiring artist (or band) would hope to sign with a major label would would invest in session musicians, studio time, engineering talent, and sometimes even wardrobe, hair, and plastic surgery in order to create a marketable product.  The label would use its cash and connections to promote the music on the radio and in retail outlets in the hope that it would catch on with consumers.  Most records never made back their initial investment, but those that became major hits could be very lucrative, and even those that didn't make back more than their initial investment and yield the artists a royalty check made them famous enough to make money playing live performances.   There were just three ways a consumer could listen to music: buying a record, listening to the radio, or going to a live performance.  While a consumer could copy a record to tape, the process was cumbersome and yielded mediocre results, so purchasing a recording (vinyl, tape or CD) was the most convenient way to obtain music and was a good source of revenue for everyone in the value chain from artist to retail store. Radio was another source of revenue, but was primarily a promotional vehicle, as evidenced by the statutory exception from paying performance royalties and the periodic payola scandals in which the labels would publicly be collecting royalties from radio stations while secretly paying those same stations (or their employees) to play the records.

Digital technology changed all of that.  Not only could consumers make perfect copies with ease and share them by burning their own CDs or sending them over the Internet, but the very way people discovered and consumed music changed as well.  Radio's influence as a promotional tool declined the the need for a physical artifact disappeared.

Radio, with its chicken-and-egg relationship to sales has waxed and waned in its value as a promotional vehicle.  Getting radio airplay was a key way of getting the exposure that would result in sales, and high sales of a record was the best way of getting "heavy rotation" of airplay.  Breaking a new song into the cycle required persuading the disk jockey to add it to the playlist, a process that occasionally involved methods of persuasion that were more financial than artistic.  In response, and in an effort to become more scientific in seeking listeners, radio stations centralized the music selection process and made it more rigid, reducing the promotional utility of airplay and paradoxically reducing listener interest.  Fortunately just as AM radio was ossifying into the rigid Top 40 format, FM caught on and the creative cycle repeated.  Then as FM became similarly restrictive, MTV came on the scene.  But then MTV became just as restrictive and then pretty much stopped playing music in favor of reality shows.  Now consumers are much more likely to discover new music via the Internet, a vehicle that is much more diffuse and places a higher value on what one's peers recommend instead of what a record label is promoting.

Just as the ability to force-feed music to consumers has declined, so has the perceived value of a recording.  Consumers have discovered that physical artifacts which need to be repurchased for each new type of device and carried from place to place are less convenient than digital files which can be played anywhere, and as Chris Anderson has pointed out  the price of digital products is inexorably approaching $0.00.  The problem isn't just the unsanctioned copying which the entertainment industry refers to as "piracy" but a shift in attitude among a new generation of consumers who are accustomed to getting all sorts of information for free.

The entertainment industry has always tried to maintain that there is a bright line between what is free and what is not, but the consumer has never seen it that way.  From the consumer's point of view, there is a continuum with purchasing a physical object such as a CD or DVD at one end and listening to the radio (with commercials) at the other.  In between are things like public radio (listen for free if you dare, but you really should pledge every so often) and making a tape of a song or TV show.  Giving a friend a copy of the tape was probably over the line, but no one cared as long as it didn't happen that often.  Ripping a CD to an MP3 and sharing the file with a friend feels the same, but since it is easier and the quality is better it happens more often, creating a major headache for the record company.  As much as the RIAA tries to liken sharing a file to stealing a CD, to most people it feels  more like reading a book by the light of their neighbor's porch.  To further complicate matters, the distinction between streaming a file and making a copy is an arbitrary one.  In the old days of FM radio, there really was a distinction.  The signal moved at the speed of light from the radio station to the listener's ear.  In the digital world, data is buffered and cached at many places along the way, so storing a file is really just a matter of how large is the cache and how long is the data kept around.  In fact some video-on-demand services keep the first few minutes of every movie on the hard drive in the user's home in order to minimize the delay when the user orders a movie.

Some factions of the entertainment industry hold out hope that there is a technical solution - Digital Rights Management - but this is a mirage.  As any computer scientist can explain, it is fundamentally impossible to create a completely secure system to play protected content, since the mechanism to unlock the content exists in a device that is under the control of the very person one is trying to protect against.  At best such systems discourage the casual copier, while interfering with many legitimate uses such as playing content on multiple devices.  An in the end such interference actually plays against the content providers, as when Apple's DRM prevents anyone from Apple from selling music that can play on the iPod.

Finally, even if the content owners could completely and absolutely control every aspect of what a user did with their files, there is still the problem of competition.  When the same material is available for streaming, and similar material is available for free from all the up and coming artists who can now afford to distribute their content on MySpace, it's hard to get people to pay a lot. They might pay a dollar or two for a track, but they aren't going to buy an album's worth of tracks unless they are all worthwhile, so the total revenue will still be lower than it was in the golden age of the CD.  Besides, a lot of CD sales were from people who already owned the same material on vinyl.  Now that the whole back catalog has been reissued and repurchased, people aren't going to shell out yet again for the same content.

So what is to be done?  We have a long way to go before we get to Chris Anderson's $0.00.  People will still pay for quality and convenience.  Look at iTunes, which has now surpassed Wal-Mart as the number one retailer of music.  Or look at bottled water, although the foodies are rediscovering the joys of tap water.  Another example is Public Radio, which manages to raise $2 billion a year through voluntary contributions.

And what about Quality?  The CD was widely seen as an improvement in the quality of sound, since it was free of the pops and crackles of a less than perfectly maintained vinyl record, but the CD embodies the compromises of the early 90's technology such as the 16-bit sampling necessary to fit 74 minutes of music on a 120 mm disc.  (The 74 minute capacity was an attempt to capture the longest-known work of classical music, Beethoven’s 9th Symphony.  Ironically, if performed with the metronome markings specified in Beethoven's score, the 9th symphony comes in at 59 minutes and 43 seconds. [Correction:  The Red Book Audio standard specifies a maximum length of 78 minutes and some discs hold as much as 80 minutes])  Subsequent efforts to squeeze the sound onto portable devices and send it over slow connections required lossy compression that further reduced the quality.  Most of this deterioration has gone unnoticed by a general public more likely to listen to music while driving or exercising than sitting quietly in a darkened room, but the subliminal effects of these distortions may have been underestimated as evidenced by Apple's ability to charge a premium price for 256 kbps AAC encoding on iTunes.

Most media businesses rely on multiple revenue streams, such a subscriptions and advertising.  The music industry has temporarily benefited from an accident of manufacturing costs which allowed it to subsist on product sales alone, but this era is drawing to a close.  Fortunately, music lends itself to diverse uses, including physical media, radio, downloads, streaming, merchandise, brand licensing, movie rights, tv commercials, ringtones, and live performances, all of which can be monetized through some combination direct payment (e.g. subscriptions or sale) and advertising.  Indeed, such a realization is behind some recent moves such as:

  • JayZ signing with Live Nation
  • Ian Rogers leaving Yahoo Music for Topspin Media
  • Douglas Merrill leaving Google for EMI
  • the recent MySpace deal with 3 of the 4 major labels
  • artists such as Trent Reznor and Radiohead leaving the labels and selling direct to their fans.

What all these deals have in common is an assumption that the old model no longer works.  The established artists no longer feel well-served by the major labels, and the emerging artists are no longer waiting for the labels to invest in their future.  Artists were making music long before the invention of the record, much less the recording industry, and will be making music long after, but thr sources and uses of capital will change.  The successful artists of the future will find way to make use of tools such as social media to build awareness and a fan base, and will find new combinations of free and paid products and services to thrive and prosper.  The question for people in the music industry will be who will get paid, and how.  The question for listeners (and voters) is what kind of music will we get?

Next:

A look at some proposed soultions, including Fred Wilson's streaming, Warner Music's ISP tax and John Kelsey and Bruce Schneier's Street Performer Protocol.

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